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The Glitched Goblet

Where Magic Meets Technology

Hearthhull, the Worldseed - Tilling Earth

August 11, 2025

Intro

Hello, planeswalkers! Today we’re strapping into a literal spaceship: Hearthhull, the Worldseed. This commander turns your lands into fuel. Sac a land to draw, then (thanks to Hearthhull’s extra land play) immediately replace it and keep the engine purring. Once the reactor’s hot, Hearthhull starts pinging each opponent whenever you sacrifice a land. That means every sac → replay cycle is value on the way in and the way out!

I like to call this deck, "Tilling Earth," because we’re doing three things every turn:

  1. churn lands through the yard.
  2. Replay them in bulk
  3. Weaponize both directions for tokens, damage, and extra combats.

tldr; Hearthhull turns lands into cards and pings. We stack landfall payoffs (Scute Swarm, Omnath, Locus of Rage, Moraug, Fury of Akoum) with land-to-graveyard payoffs (Titania, Protector of Argoth, Hearthhull itself). Sac a land, draw, replay a land for profit. Then mass-return your graveyard of lands for a big “reset the planet” turn and close with tokens, pings, or extra combats.

Hearthhull’s Game Plan

Archidekt Deck Link

Hearthhull does three things we absolutely love:

The shell is Jund Lands: cheap sac outlets, fetch/terrains that sac themselves, recursion that returns all your lands, then ETB payoffs that make sacrificing and replaying feel illegal.

Core Packages

Sac Outlets & Draw-Through

Glue your turns together with effects that both feed Hearthhull and advance your hand.

Pro tip: Sequencing matters. If you have a landfall payoff in play, play a land first, then cast Harrow or sac to Safekeeper to double-dip ETB/leave-battlefield value in one turn cycle.

Landfall Payoffs

We want board presence and pressure every time a land hits.

Land-to-Graveyard Payoffs

Not many cards care about lands dying, so the ones that do are busted here.

  • The queen: Titania, Protector of Argoth makes a 5/3 for each land that hits your graveyard and returns a land on ETB. Sac three lands, make 15 power, replay all of them later. Fair and balanced™.
  • The ship: Hearthhull, the Worldseed pings everyone as you feed it lands; once online it turns your “fixing” actions into real damage.
  • Ping assist: Mayhem Devil turns all your sac chains into precision removal.

Mass Recursion (Reset the Planet)

Our favorite turns yank a continent out of the graveyard.

Play Patterns & Lines

Opening Hands

Keep: 3 lands, and some ramp. Try to get at least 1 creature with power 2 or more on the board by time your ready to cast Hearthhull. Wait until you have 5 mana so that you can immediately sac and draw Early turns are about building an engine, not exploding.

The Hearthhull Turn (mid-game)

  1. Landfall body out (e.g., Scute Swarm or Omnath, Locus of Rage).
  2. Cast Hearthhull.
  3. Sac a land to draw (and ping if online).
  4. Use the extra land play to re-deploy a fetch/utility land—landfall #2.
  5. If you’ve got Harrow / Roiling Regrowth, fire it now for #3 and #4.

With even one payoff, those four landfalls are a serious swing. With multiple, it snowballs.

The Planet Reset (late)

Interaction & Table Control

Protection & Resilience

  • Protect the core: Sylvan Safekeeper is your best single-card insurance. Turning any land into “counter-target removal” while fueling pings is perfect.
  • Redundancy matters: Run multiple sac outlets and both kinds of payoffs (ETB and “land dies”). You don’t need Hearthhull every game to feel functional.
  • Life padding: Zuran Orb lets you sprint, then stabilize after a big sac turn.

Win Conditions (Pick your flavor)

  1. Token Overrun: Scute Swarm/Springheart Nantuko/Omnath, Locus of Rage + Moraug, Fury of Akoum. Extra combats end it.
  2. Ping & Burn: Hearthhull online + repeated land sacs, stacked with Valakut Exploration, Ob Nixilis, the Fallen, Mayhem Devil.

Meta Tweaks & Upgrades

  • More land drops: If your meta is fast, consider another effect that grants extra land plays to turbocharge landfall (your list already bakes some of this in with “Explorer” creatures and the ship itself).
  • Graveyard recursion density: If your pod packs wipes, add a second mass-return or a repeatable land-recur piece.
  • Docking clamps (hate): Lean harder on Rakdos Charm / flexible exile removal if graveyards/combo are rampant.

Unique Tech

Not only does Hearthhull provide extra land drops, card draw, and ping damage, but it also allows you to tap creatures to it's Station ability. This means we can use Kona, Rescue Beastie to get free permanent spells.

Because this is a land-focused deck, I thought it'd be fun to include Titania, Voice of Gaea and Argoth, Sanctum of Nature as a way to get a giant thematic creature on the board. This also allows you to get a lot of lands back from the graveyard which we can then swing with for massive damage.

Final Thoughts

Hearthhull plays like a value engine that accidentally built a death ray. Your “fair” turns are constantly two-for-ones, and your big turns re-seed the entire board from the bin. If you like decisions, sequencing, and seeing a table squint at your land row like it’s about to get up and walk across the room, yeah, you’re home.

Although this deck focuses on Landfall triggers. There are still plenty of avenues for this deck to move into. This deck primarily does Land sacrificing and Land recursion but isn't great about recurring other cards. You could easily add more recursion for other cards, or even add some graveyard synergies like Life from the Loam to make it more of a Land Dredge deck.

Outro

Thanks for reading! If this tech helped or gave you evil ideas, share it with your pod or tag me with your nastiest Hearthhull lines. May your fetches be plentiful and your Scutes be many.